by R. Sean Borgstrom
One of the supplemental books for a major RPG that I’ve read before. Very elaborate construction of contrasting societal elements, and a pessimistic but well developed environment. I can’t testify as to the effectiveness of the game as a workable system or how it might play as a narrative, but on the raw element of setting it’s quite good. Conventional in a number of ways, but the text breathes in a lot of complexity and interest in the stock forumulas of witches and a garrison state, and also subverts some of the more common assumptions. Within the book the middle section on pirates I found less impressive, but overall it’s quite engaging if you like that sort of thing.